| Format | Price | |
|---|---|---|
| Article: Print | $US10.00 | |
| Article: Electronic | $US5.00 |
We have developed a simple, paper-based scenario game concept as a means of engaging people ‘actively’ in futures thinking and in altering their perceptions of the future of a region. The game was designed to present scenarios at a reduced temporal and spatial scale while adding the extra dimensions of participation by groups in decision-making and immediate representation of the implications of decisions. The game consists of printed maps of a hypothetical regional area, and is played in a workshop setting in teams of three to seven people. Participants are faced with a series of game steps in which they make critical decisions about the future of a hypothetical region. They are required to assimilate external events, deal with contentious issues and reconcile decision-making against the triple bottom line. Key features of the region, represented on the maps, change in response to the decisions made. It is played as a fast paced and thought-provoking game. The scenario game has been developed into a stand alone kit, called the ‘Futures Game’. Preliminary observations indicate the Futures Game has significant promise as an experiential learning tool to stimulate discussion and learning about regional decision-making. This paper describes the development of the game and its adaptation into a stand-alone kit, and its use as a tool to extend the learning in regional scenario planning efforts.
| Keywords: | Scenario Game, Futures Game, Scenario Planning, Futuring, Community Engagement |
|---|
The International Journal of Environmental, Cultural, Economic and Social Sustainability, Volume 5, Issue 6, pp.143-148. Article: Print (Spiral Bound). Article: Electronic (PDF File; 1.117MB).
Managing Director, Innovative Leadership Australia, Drummoyne, NSW, Australia
Research Scientist, CSIRO Sustainable Ecosystems, Floreat, WA, Australia
Principal, Désirée Futures, York, WA, Australia